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		<title>Building a Game</title>
		<link>http://pixelracket.com/content/2010/02/03/building-a-game/</link>
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		<pubDate>Wed, 03 Feb 2010 07:15:34 +0000</pubDate>
		<dc:creator>michael</dc:creator>
				<category><![CDATA[Coding]]></category>
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		<guid isPermaLink="false">http://pixelracket.com/content/?p=34</guid>
		<description><![CDATA[It occurs to me that I&#8217;ve no desire to continue working at my present job forever.  It&#8217;s likely that the same thought occurs to everyone, eventually &#8212; or maybe not.  But I know that I enjoy making my computer do things more than I enjoy this job, and so it occurs to me that I [...]]]></description>
			<content:encoded><![CDATA[<p>It occurs to me that I&#8217;ve no desire to continue working at my present job forever.  It&#8217;s likely that the same thought occurs to everyone, eventually &#8212; or maybe not.  But I know that I enjoy making my computer do things more than I enjoy this job, and so it occurs to me that I can write a game.  (Well, <em>any</em> software, really; but a game also tells a story, which is the second-best thing I like to do).</p>
<p>While I would like to write the next <a href="http://us.blizzard.com/en-us/games/wow/" target="_self"><em>World of Warcraft</em></a>, it seems best to start with something a little more realistic.  To that end, I&#8217;ve resolved to write something that I hope will be half as successful as <a href="http://www.braid-game.com/" target="_self"><em>Braid</em></a>, and in the same vein; by which I mean, it will be a two-dimensional side-scrolling game with beautiful artwork and (hopefully) compelling game play.</p>
<p>This blog will chronicle my efforts in that direction.  While perhaps you will find something useful here, in the code or ideas that are posted, I am also posting this for myself &#8212; it is my way of keeping track of the fact that <em>yes</em>, I am making progress even when it doesn&#8217;t feel like it.</p>
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