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Building a Game

It occurs to me that I’ve no desire to continue working at my present job forever.  It’s likely that the same thought occurs to everyone, eventually — or maybe not.  But I know that I enjoy making my computer do things more than I enjoy this job, and so it occurs to me that I can write a game.  (Well, any software, really; but a game also tells a story, which is the second-best thing I like to do).

While I would like to write the next World of Warcraft, it seems best to start with something a little more realistic.  To that end, I’ve resolved to write something that I hope will be half as successful as Braid, and in the same vein; by which I mean, it will be a two-dimensional side-scrolling game with beautiful artwork and (hopefully) compelling game play.

This blog will chronicle my efforts in that direction.  While perhaps you will find something useful here, in the code or ideas that are posted, I am also posting this for myself — it is my way of keeping track of the fact that yes, I am making progress even when it doesn’t feel like it.

Wednesday, February 3rd, 2010 by michael No Comments